Kojima Productions have announced some tasty bit of news, Metal Gear Solid: Ground Zeroes will be in demo format at Tokyo Game Show. The reveal came via Konami who confirmed that the footage will first be on display at the show before then been made available on the website. Also confirming that the version that will be present will be the PS4 version.
This is awesome news as we’re huge MGS fans at Japandaman HQ so expect to see some pics of this from the showroom floor.
Do you happen to love J-Pop super girl group, AKB48, and can’t get enough of them to the point when you even learn the dance routines? Not that much, never mind as now thanks to Konami, that reality is one step closer.
Konami had earlier on released the dancing game, Dance Evolution, which was Kinect enabled and now it’s making the transition to arcades with the release of a game cabinet. The game will also use the Kinect sensor from the Microsoft Xbox 360 platform and will feature the track, “The Fall In Love Fortune Cookie in Love”. The in game clip will also feature the identical choreography as seen in the clip and you’ll be able to dress your in game avatar with the same threads the girls wear.
Metal Gear Solid fans, this one’s for you. The other day, Hideo Kojima tweeted the pic seen below which started tongues wagging and sent the rumour mill sent into overdrive. The pic features all versions of Metal Gear hero, Snake, in the various appearances across many games.
Today the veil of mystery was removed with the confirmation that the Metal Gear Legacy Collection is coming to the PS3 as an exclusive. The collection “will include Metal Gear Solid, Metal Gear Solid 2: HD Edition, Metal Gear Solid 3: HD Edition (which includes the original MSX versions of Metal Gear and Metal Gear 2), Metal Gear Solid: Peace Walker HD Edition, Metal Gear Solid: VR Missions and Metal Gear Solid 4: Trophy Edition. In addition, the collection will also include two Ashley Wood digital graphic novels.”
Konami president Tomoyuki Tsuboi, had the following statement, “We wanted to give Metal Gear Solid fans the opportunity to experience the series from beginning to end, all on one console, With the collection’s multiple titles, players can truly see how Metal Gear Solid evolved into the critically acclaimed and beloved franchise it is today.”
The collection will be hitting stores in June of this year. This will be a worthy addition to a collection with the amazing library of Metal Gear all in the one place.
At the recent GDC, Hideo Kojima took the covers off the Metal Gear Solid V trailer and released it onto the world. But despite Kojima being on hand for the proceedings, there was still confusion with fans thinking that The Phantom Pain and Ground Zeroes were one and the same.
Today the issue was cleared up with the announcement that the two titles are in fact two separate games. Jay Boor, Konami’s Director of Public Relations, had the following to say, “Ground Zeroes and The Phantom Pain are two separate games. GZ will be a prologue to The Phantom Pain.” When he was pressed further about the platforms they’d be appearing on, he reaming tightlipped regarding Ground Zeroes. However he did reveal that Metal Gear Solid V: The Phantom Pain is “definitely 360 and PS3.”
Team ups and collaborations are nothing new in Japan so it should come as no surprise that a new anime for the Spring has teamed up with a US fast food giant.
There’s a new mecha anime in town called Majestic Prince and they’ve now teamed up with Burger King to produce the Shiwo Wopper. Feast your eyes on the image below, looks tasty, yeah? Funnily enough, if you were expecting some ‘majestic’ or a heavily layered burger, you’d be in for a disappointment. The rather plain look burger is good on 5 points, according to Burger King.
you can eat it with one hand (score!)
you can also keep your hands clean as it comes with a fork, for the sides you see
it’s also very warm and extremely simple
as its been grilled not fried, they claim it’s less fattening, and last but not least
it comes with a special collaboration coaster to rest it on
Interestingly though, in the image above, the girl in the middle is holding a whopper? The Shiwo Wopper will available at exclusive Burger King stores, including the store in Akihabara from April 1st to April 7th. The burger will set you back ¥420 which isn’t much at all.
And if you want to grab a real exclusive bonus, Iguchi Yuka, the voice actress behind character, Irie Tamaki, will be in attendance as well as the singer Konami, who performs the OP for the anime. They will both be acting as store managers at the Akihabara store handing out the first 200 burgers on April the 6th.
The Metal Gear Rising Revengeance demo has hit the Japanese PSN so if you’re lucky enough to have an account, you’ll be able to download and partake in one of the most exciting games to come out in a while.
But wait one minute, in order to play the demo, you’ll also need to have a Japanese PS3, the reason being is that the demo is region locked. Japandaman HQ downloaded the demo to test the rumours and they’re correct, the demo doesn’t run. This has happened before with the demos for Persona 4 Arena and the Joysound Karaoke System which was a Japan exclusive however this is the first demo to be region locked on PS3.
The demo will not be made available on the Xbox 360 seeing as how Konami has retracted and cancelled the release of the game in Japan for the 360.
So for now, it looks like we’ll have to wait for a local release of the demo on the PSN.
Konami has issued a gobsmackingly gorgeous PS3 model in the style of upcoming title, Metal Gear Rising: Revengeance. The exclusive bundle that Japan will be getting includes a super slim 250GB PS3 coloured in black and blue, a matching controller and will also come packaged with download codes for a PS3 theme and even better, a unique Raiden Cyborg Ninja skin.
The Zan-datsu package will be an exclusive offered through the Konami Style store who are taking pre-orders now. The package is valued at ¥31,960 and will launch in Japan on February 21, 2013 and two days earlier in the United States on February 19. With any luck, a demo will be hitting the PSN around December 13 in case you missed it on the Zone of the Enders HD Collection.
TGS ’12 kicked off today with one of the biggest queues we had ever seen for any event…it snaked through the building, outside the Makuhari Messe building and right down the street with no end in sight. We waited patiently for the end and joined the queue where we entered the game show.
Straight off, if you have the fortune to ever attend TGS on a press day, take the opportunity as the crowds inside the building are not dense and allow you to walk through at your own pace. The lines to play the games are also very short with the exception being Metal Gear Rising: Revengeance where the wait was 60 minutes. Apart from that blockbuster game, which we intend to play through tomorrow, most waits were between 20 – 40 minutes.
So what did I play…Professor Layton Vs. Ace Attorney, Project X Zone, DMC and Monster Hunter 4. I’ll go through each game below, giving my impressions on each one.
Professor Layton Vs. Ace Attorney (3DS)
The whole demo was in Japanese, which was to be expected, and you had a choice of choosing the Layton or Phoenix story, I chose Phoenix. The game starts with a stunning cinematic with a terrible crime being committed and it’s up to Phoenix to work out what happened. I can’t really talk about the story, no English, but the artwork looked absolutely amazing with the 3D assets being rendered flawlessly by the 3DS. It’s actually hard to believe that this game started life as a 2D title, the characters have a real fluid feel to them and the courtroom looked fantastic in 3D. The 3D perspective has been handled just right with an amazing feel of depth to the stages never feeling like it had just been tacked on. The only thing that would make this better is knowing exactly what was being said.
Project X Zone (3DS)
This is one game that we’ve been covering and been waiting to get our hands on and it didn’t disappoint. I wasn’t aware that it wasn’t an SRPG but in any case, it works excellently. The action takes place on a gameboard where each character can only move a certain amount of places in a given direction. I played as Dante, Megaman, Sir Arthur and Dante. When on the board, the characters have been rendered in a cute chibi manner but when you land on a square occupied by an enemy or close to one, that’s when the action kicks up a notch and presents itself in a traditional fighter mode. During this mode, you can call for assists and power moves from your comrades resulting in massive amounts of damage being dealt on screen, hits of up to 80 or more landing, explosions from every which corner and all this without slowdown of ANY kind, it’s truly amazing to see this kind of action on a handheld.
This was also in Japanese but to be honest no English was needed during the demo, if you want to follow the story however, this will obviously be a problem. But for just seeing heroes and villains from three of the biggest players in the game in one title at the same time is truly a sight to behold. As it is a SRPG, it would appear that there’s little chance of this coming out of Japan so import may be the only option.
DMC (Xbox 360)
DMC. Wow! I wasn’t expecting this game to be so good but this is one game that blew me away. First of all, it was in English (yay!) with Japanese subtitles. Dante moves with such an amazing polish and silkiness that has to be seen. As far as gameplay goes, it does play like any other DMC title but somehow the developers have managed to incorporate a new level of smoothness and fluidity to the animations. The environment is fantastic, shifting and warping to allow a constant stream of evil hordes from the fiery pit below. Dante has some tricks up his sleeve where he can detach some demon power and pull enemies to himself or pull the very environment itself, causing it to change allowing him to reach new upper areas to continue the action. His voice acting was spot on and conveyed a realism not seen very often in these types of games.
I will definitely be queuing up to play this game again tomorrow, we’ll see if I can add new thoughts to this then but I definitely can’t wait for this final release.
Monster Hunter 4 (3DS)
This new instalment looks unbelievably well on the 3DS after finding a new lease of life on the Sony PSP and the playing audience have responded in kind with this title have a rabid community eager to get their hands on it. The Capcom booth for this game in incredible, refer to pics, and plays like a dream. It was a bit tricky navigating the world without the aid of a Circle Pad Pro, leaving the rotation of the environment to the D-pad making it a bit of a challenge when playing. But it was possible and didn’t detract from the action at all. There was a choice of beginner, intermediate and advanced level. I chose the beginner level not being a huge Monster Hunter myself. The stages are extremely large, seemingly bigger than they were on the PSP with some large noticeable differences. First of all, some of the walls and environments can now be scaled allowing you to climb walls to access new areas or areas that seem to be unreachable as well, you now have the added ability to jump on the monster’s back, hacking and slashing away before he throws you off. You’re able to mount him again if you’re quick enough to get into his blind spot.
I wasn’t able to capture or kill the monster before time ran out so the level finished with a successful ending but still the demo was extremely enjoyable and left me wanting more. Will definitely play this again on Day Two at TGS.
Great day for fans wanting to see more of Ground Zeroes, the next exciting installment in the Metal Gear Solid series, with the release of the screenshots seen below.
Hideo Kojima has also revealed that the game will incorporate day and night pattern cycles which will affect things such as enemy patrols and other seemingly random world and environment events. The idea being that this feature will increase the replayability time for the game.