Tag Archives: Metal Gear Solid

Tokyo Game Show Day One Review

TGS ’12 kicked off today with one of the biggest queues we had ever seen for any event…it snaked through the building, outside the Makuhari Messe building and right down the street with no end in sight. We waited patiently for the end and joined the queue where we entered the game show.

Tokyo Game Show 2012

 

Straight off, if you have the fortune to ever attend TGS on a press day, take the opportunity as the crowds inside the building are not dense and allow you to walk through at your own pace. The lines to play the games are also very short with the exception being Metal Gear Rising: Revengeance where the wait was 60 minutes. Apart from that blockbuster game, which we intend to play through tomorrow, most waits were between 20 – 40 minutes.

So what did I play…Professor Layton Vs. Ace Attorney, Project X Zone, DMC and Monster Hunter 4. I’ll go through each game below, giving my impressions on each one.

The Konami Booth

Professor Layton Vs. Ace Attorney (3DS)

The whole demo was in Japanese, which was to be expected, and you had a choice of choosing the Layton or Phoenix story, I chose Phoenix. The game starts with a stunning cinematic with a terrible crime being committed and it’s up to Phoenix to work out what happened. I can’t really talk about the story, no English, but the artwork looked absolutely amazing with the 3D assets being rendered flawlessly by the 3DS. It’s actually hard to believe that this game started life as a 2D title, the characters have a real fluid feel to them and the courtroom looked fantastic in 3D. The 3D perspective has been handled just right with an amazing feel of depth to the stages never feeling like it had just been tacked on. The only thing that would make this better is knowing exactly what was being said.

Project X Zone (3DS)

This is one game that we’ve been covering and been waiting to get our hands on and it didn’t disappoint. I wasn’t aware that it wasn’t an SRPG but in any case, it works excellently. The action takes place on a gameboard where each character can only move a certain amount of places in a given direction. I played as Dante, Megaman, Sir Arthur and Dante. When on the board, the characters have been rendered in a cute chibi manner but when you land on a square occupied by an enemy or close to one, that’s when the action kicks up a notch and presents itself in a traditional fighter mode. During this mode, you can call for assists and power moves from your comrades resulting in massive amounts of damage being dealt on screen, hits of up to 80 or more landing, explosions from every which corner and all this without slowdown of ANY kind, it’s truly amazing to see this kind of action on a handheld.

This was also in Japanese but to be honest no English was needed during the demo, if you want to follow the story however, this will obviously be a problem. But for just seeing heroes and villains from three of the biggest players in the game in one title at the same time is truly a sight to behold. As it is a SRPG, it would appear that there’s little chance of this coming out of Japan so import may be the only option.

DMC (Xbox 360)

DMC. Wow! I wasn’t expecting this game to be so good but this is one game that blew me away. First of all, it was in English (yay!) with Japanese subtitles. Dante moves with such an amazing polish and silkiness that has to be seen. As far as gameplay goes, it does play like any other DMC title but somehow the developers have managed to incorporate a new level of smoothness and fluidity to the animations. The environment is fantastic, shifting and warping to allow a constant stream of evil hordes from the fiery pit below. Dante has some tricks up his sleeve where he can detach some demon power and pull enemies to himself or pull the very environment itself, causing it to change allowing him to reach new upper areas to continue the action. His voice acting was spot on and conveyed a realism not seen very often in these types of games.

I will definitely be queuing up to play this game again tomorrow, we’ll see if I can add new thoughts to this then but I definitely can’t wait for this final release.

Monster Hunter 4 (3DS)

This new instalment looks unbelievably well on the 3DS after finding a new lease of life on the Sony PSP and the playing audience have responded in kind with this title have a rabid community eager to get their hands on it. The Capcom booth for this game in incredible, refer to pics, and plays like a dream. It was a bit tricky navigating the world without the aid of a Circle Pad Pro, leaving the rotation of the environment to the D-pad making it a bit of a challenge when playing. But it was possible and didn’t detract from the action at all. There was a choice of beginner, intermediate and advanced level. I chose the beginner level not being a huge Monster Hunter myself. The stages are extremely large, seemingly bigger than they were on the PSP with some large noticeable differences. First of all, some of the walls and environments can now be scaled allowing you to climb walls to access new areas or areas that seem to be unreachable as well, you now have the added ability to jump on the monster’s back, hacking and slashing away before he throws you off. You’re able to mount him again if you’re quick enough to get into his blind spot.

I wasn’t able to capture or kill the monster before time ran out so the level finished with a successful ending but still the demo was extremely enjoyable and left me wanting more. Will definitely play this again on Day Two at TGS.

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Ground Zeroes Will Have Day/Night Cycles Plus New Screenshots

Great day for fans wanting to see more of Ground Zeroes, the next exciting installment in the Metal Gear Solid series, with the release of the screenshots seen below.

Hideo Kojima has also revealed that the game will incorporate day and night pattern cycles which will affect things such as enemy patrols and other seemingly random world and environment events. The idea being that this feature will increase the replayability time for the game.

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Sneak Peek At Raiden From The MGS Demo

Hideo Kojima, Twitter addict and creator of Metal Gear Solid, has been at it again and tweeted a quick shot of character Raiden from the series as he will be seen in the exclusive demo for Tokyo Game Show. Looking good and very polished, don’t forget Japandaman will be bringing you impressions from the show floor and all the games we can handle!

Metal Gear Takes Over Roppongi

Earlier in the week, we reported about the celebrations taking part in Midtown Tokyo for the 25th anniversary proceedings for Metal Gear Solid, today we hear about the happenings around Roppongi for the same celebrations. Tokyo Midtown, the building that Konami calls home, appears to have been taken over by MGS advertising material with the first basement floor and the nearby Oedo Roppongi Station being covered in MGS signs and posters.

The basement has no less than 22 posters on the surrounding walls and columns while the Oedo Roppongi Station also has signs on the escalator walls revolving around the classic Metal Gear series packaging. The posters and signs will stay in place until September 2nd. The party for the Metal Gear Solid 25th anniversary event will be taking place on August 30 from 2:00PM til 6:00PM and general admission was via a raffle system so if you don’t have an invite by now, you would have missed out.

There will still be fun events that you can take part in on the day though, one of the events being the “Real Camouflage Event” which will run from 11:00AM until 6:00PM. People taking part will need to search the area for real life “camouflage artists.” If you’re lucky enough to find one, simply take a picture of them, present it to the staff at the Midtown Konami Style shop and for your efforts, you’ll receive an original Metal Gear sticker. You’ll also be entered in the draw to win one of 100 Metal Gear 25th Anniversary original t-shirts, sweet deal.

Kojima Productions Has Announcement That Will “Shake The Industry”

Ken Mendoza, of Kojima Productions Report podcasts, has reported that the announcement planned for next week during the 25th anniversary event for Metal Gear Solid will resound through the gaming industry. The 25th anniversary proceedings promises to be full of new developments and other exciting news but what Ken has said is the following:

A lot of things to look forward to next week, not just for fans, but I think the industry’s gonna be shook by what we’re going to be able to present here.

Sounds ominous and exciting at the same time, catch it in Midtown Tokyo on August 30th.

Update: Some pics of Midtown Tokyo, Konami HQ with MGS 25th anniversary posters.

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Famitsu Metal Gear Solid Anniversary Cover

Yoji Shinkawa, the art director for the Metal Gear series, has designed an amazing cover for the current edition of Famitsu Weekly in Japan.

The cover is to commemorate Famitsu Weekly’s coverage for the Metal Gear Solid series reaching its 25th anniversary, feast your eyes on the amazing cover below.

Speaking through Enterbrain’s CEO in the article, Shinkawa said that he chose Cyborg Ninja and Solid Snake for the front cover as he believes they’re the two characters that really encapsulate the series and represent the games. The article also mentions how MGS4 will be receiving a Trophy update which has long been asked for by fans.

There is a budget version of MGS4 that will be released to stores in August and has the patch already built into the game so its thought that a download patch can’t be too far away for existing copies of MGS4.

The shot above shows another image from the feature article which illustrates the MGS timeline…what does it say for 2012? Could it be a new game? It could be a reference to Metal Gear Revengeance, we’ll have to wait and see.

Japandaman is trying to get a copy of this eagerly snapped up copy so fingers crossed we get lucky and get our own piece of history.

Hideo Kojima Pipes Up About MGS5

Legendary game designer and creator, Hideo Kojima, responsible for Zone of the Enders and the Metal Gear Solid series has spoken up about the possibility of Metal Gear Solid 5 being worked on anytime soon.

Speaking about out about MGS5 which will be running the new Fox Engine developed by Kojima Productions had this to say.

About Metal Gear Solid 5, I can tell you two things. There will be much question of infiltration, espionage, and convincing people to give you ‘a favor’ like in the last Metal Gear Solid.

Something may be lost in translation as the above was translated from Japanese to French and then to English so with “earning favor”, he may be referring to the recruitment and loyalty aspect of Peace Walker, which was a key element of that title.

Snake “recruiting” new staff

With the future of MGS games and possible directions for influences affecting those games, Kojima had the following to say.

I liked the idea of social interactions in Deus Ex: Human Revolution, but we’ll see.

Another bit of great news is that he also mentioned that he was definitely not done with Solid Snake even though he did want him to die at the end of MGS4: Guns of the Patriots.

More Metal Gear and possible more Solid Snake? Japandaman says, “yes please!”

New CD For The 25th Anniversary Of Metal Gear Solid

It was five years ago when the Metal Gear Solid franchise turned 20 and to commemorate the occasion, Konami released a companion cd with jazz influenced rearrangements of songs past and present. The songs featured were from Metal Gear 1 – 3 and Metal Gear Solid Portable Ops.

Now on five years on, the word is out that Konami are planning on releasing another cd for the 25th anniversary. This one will be showcasing tracks from Metal Gear Solid 4 and Metal Gear Solid: Peace Walker. There isn’t a finalised list of tracks as yet however Konami have assured us that the listing will contain original and newly arranged compositions in the line up.

Either way, keep an eye out for it when it touched down in Japan on July 25.

Hideo Kojima Will Keep Pushing On

Great news for fans of Metal Gear solid and its creator, Hideo Kojima. He has gone on record saying, and I quote,  “I don’t have any intention of retiring – until the day I die I will be making games.” In fact he has promised to keep on making games until he dies, this is extremely great news for anyone thinking he had run out of ideas and wanted to leave the scene.

Being that this year marks the 25th anniversary for the Metal Gear Solid franchise, Eurogamer asked Kojima at a Smithsonian event in Washington DC recently, if has plans to continue making Metal Gear Solid games.

Honestly, I really don’t know in 25 years from now if I’ll still be making Metal Gear, or even if Konami will still be around – I really can’t say. But I can say that if I’m not dead by that time I will still be making games in some form.

I don’t have any intention of retiring – until the day I die I will be making games. Maybe by that time technology will be so advanced that I can make a game all by myself by using a bunch of robots,” he pondered. “Who knows?

He did however remain tight-lipped about a top secret new game being worked on which utilises the Fox Engine which was developed by Kojima Prod.

 

MGS Anniversary Sees Bag For Vita Owners

To celebrate Metal Gear Solid’s 25th anniversary, Konami will be releasing a tactical bag as seen below in the snapshots. The bag can be used to carry your PS Vita and will be available in both camouflage and black variations.

The bag will be sold exclusively through the Konami Style site and will carry a retail price of ¥22,500…ouch! Keep in mind that even though the bag is being advertised for your Vita, other devices can be used instead so if you’re an MGS fan without a Vita, feel free to pick one up.

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