Tag Archives: TGS ’11

Day Three – Tokyo Game Show Pics

Here we have the last set of pics from day three at Tokyo Game Show taken by Senior Art Editor, Stephanie. Great collection of pics featuring some cosplayers, the massive queue that meets people getting into a non business day and some absolutely awesome psp handhelds signed by developers and artists alike. TGS was great this year and Stephanie’s pics have helped to bring the largest trade show into your homes, so a big hearty thank you to her for all the effort!!

 

Dead Or Alive 5 Debuts Trailer At TGS

Tecmo and Team Ninja have lifted the veil on the next installment in the fighting franchise, Dead or Alive, with a stunning trailer at the Tokyo Game Show. The stages look larger than usual and very expansive judging by what’s on offer in the trailer. Of particular interest is that this is the first game in the franchise not to be helmed by the creator, Tomonobu Itagaki, who usually serves the producer as well. Check out the pre-alpha footage of the game below.

 

Game Impressions From TGS Day Two

More game impressions from Stephanie, Japandaman Dailies’ Art Editor on site at the Tokyo Game Show, Day Two!

Skyrim (PS3/Xbox360)

Played at the XBox booth, I could choose my race, but the booth girl didn’t let me use the customization so I got to play as a plain boring khajit. During the loading screens, objects, enemies and characters appear as interactive models you can rotate. I started in a cave environment in 1st person view, but it went a little buggy and I was seeing the inside of my helmet still. Zooming out to 3rd person however showed how lovely and how much of an improvement the animation is! And the game itself was gorgeous, down to the little wildflowers in the forest.

As I was travelling to the marker on my map, I came across a fox that ran off, but a hunter and her dog chase after it. Upon entering town I made small talk and restrained the urge to kill needlessly haha. Moving on I killed some wolves feeding on a rabbit, combat was quite good and I managed to tackle a wolf and execute it in a neat little animation! After looting for pelts, I came across the outskirts of a large castle and village. I broke into a winery and was given warnings by the owner to get out or else. So, not wanting confrontation, I chickened out!

Leaving the area, I helped a group fell a troll/ogre enemy which was really fun, but after they asked me if I wanted to join, I had to end my session. Overall it is a great improvement on the previous Elder Scrolls games and even on the latest Fallouts!

Biohazard Revelations (3DS)

Firstly, one of the coolest booths at the show! Enter though a bloodied tanker door into a dark and spooky corridor, with monster sounds leaking through the walls! Then into a richly decorated dining hall to play the game around a ‘candelabra lit’ table… Anyway… this demo had an english version which was great for me! It started with Jill waking up in a room on a tanker, that reminded me of the researchers room from RE:1 (funnily enough there was also a ‘zombie’ in the closet of this room too!) She radios her partner Parker, and comments how she seems like she’s in a mansion, haha. After draining the bathtub in the adjoining room to gain a screwdriver, I had to re-enter the room to be attacked by the new enemy (I’m not sure if the new virus type was called genesis?) The controls for combat felt really good, I had no trouble aiming and it took about 5 shots to kill it. Jill auto-loads when you run out of ammo and if you get damaged just tapping ‘A’ will use your herb. Jill began using the screwdriver to open the door by means of an electronic lock. Using the touch screen I unscrewed the panel of the lock and completed a slide puzzle to open the door. Going on, (gosh the game looked great!!!) I fought a few more surprise enemies (they jumped me even though i could see it coming haha) and one enemy that was similar in appearance to RE:5’s Duvalia enemy. I also picked up grenades and a shotgun. Using the secondary weapon was easy, just aim and ‘X’ I picked up an interesting weapon, the ‘scanner’ which helped Jill find hidden items, that was quite fun. I eventually ran into Parker who joined me to find the bridge. The demo ended with our escape boat blowing up, and a mysterious red head attacking Jill. All in all, easily one of the best games at Capcom’s booth in my opinion.
Graphics, animation and gameplay all +++

Soul Calibur V (PS3/Xbox360)

Played on Xbox, so I sucked haha. At first I was unimpressed, as not a SC devotee I couldn’t really feel the differences between this entry and the last. I played Hilde vs newcomer Natsu. My butt was kicked and I felt like all that was different was they were a little shinier. However, when I played newcomer Zwei against newcomer Pyyrah, I felt like there was more improvement on the models, animations, speed and connections in battle. It could be I was overcome by shininess, but I enjoyed my second playthrough more and felt better matched. The music sounded great and on the stage select you could choose what theme music you wanted played. A few new levels to try too which were quite nice, but not very varied from the last game. We still have much more to see from the game, and I’m sure it’ll only get better! I cant wait to see a character creator and additions to the roster. Maybe my first impression was influenced by the fact I’m a sore loser, haha.

Uncharted (PS Vita)

Waiting devotedly in line for over an hour to play the Vita, and Uncharted nonetheless, I was rewarded with an awesome experience that makes my need to have this handheld stronger than ever!! Uncharted was unfortunately in japanese, so I had a bit of trouble at first, however once I got the hang of things it seemed a breeze. The graphics were gorgeous and the Vita’s screen was big and clear, all the better to show it off! Collision was great, running into little crates on the floor made them bounce around dynamically, and Drake swayed with each turn and twist giving the character animations weight and realism. My first act was to create a charcoal and paper rubbing of some wall scratchings (don’t ask me why, it was in japanese!) by use of the touch screen. Tapping the wall, a peice of paper appeared and I used my finger to rub in the impression of the scratchings. Once that was in my inventory it was time to move on.

Climbing and jumping as usual in an Uncharted game was given ease, by being able to tap the touch screen on the ledge you wanted to jump to! Also balancing over a thin wooden beam was handled by the gyro in the PSV as well as swinging from another ledge, swaying the handheld side to side. After climbing the walls of a burning building, all the dynamic changes you expect in
a Drake’s game, I reached another area wherein a picked up some items and a machete! Coming to a tarp blocking my path, I selected the machete via the touch screen and traced/swiped where i wanted Drake to chop the cloth. It sliced and fluttered down dynamically 🙂 For a while I was lost, and caught on fire, haha. But I finally managed to exit the premisis, where my time with the Vita ended. Worth it.

Blades of Time (PS3/Xbox360)

This game at the Konami booth was not reset when I went to play, revealing embarrassingly that someone had manage to jump the main character, a busty female blonde not wearing clothing appropriate for the blizzard she was in, outside the boundaries of the game world. After fixing the game I was thrown into the midst of an icy field where I was forced to face Ogre type enemies. The game world looked pretty, but hectic as there was not much variation in colour and with a very over the top blizzard effect blowing through the world it was a little hard to focus on. Our busty blonde is quite adept with her swords though. During battle it was
quite fun, and you were given the ability to reverse time to a point and distract enemies with a past shadow of yourself whilst you beat them from behind with your present self! Especially useful against shield enemies. She could also use a rifle for hard to get types. The game also consisted of grappling to other heights via glowing flower thingies. An okay game, I’d not heard of it before TGS, but it could become quite fun. If I knew what were going on.

Heroes of Legend

Cute little RPG with nice graphics. I don’t know much about the game but it looks great and
plays well. Good for those who like the typical old style rpgs!

Assassins Creed Revelations (PS3/Xbox360)

I was bummed-out when it turned out to only be the multiplayer version. The map was small and it was very similar, if not the same as Brotherhood.s online mode. (I’ve only played Brotherhood’s online briefly) but playing with the other attendants was fun, especially when you heard the player’s surprise haha. A few gameplay trailers prove the game’s looking great though (mmm and I just love Ezio, even if he’s going grey now haha) I’m looking forward to when we get more info!

Professor Layton Vs. Ace Attorney trailer (3DS)

Phoenix and Layton both look great in CG. The group witness examinations look heaps of fun. The witnessess are very Layton in their art style and the new prosecutor is more in Phoenix art style. Seeing Maya fully animated was fantastic as well. The full cg environments and court battles give the game a dynamic not seen in the AA series or the Layton Series (I guess until the next CG, 3DS Layton game’s released) fangirl squealed when I saw PW and PL dual ‘objection’ point at the screen, haha. I hope this gets an english release. Looks top quality!

DMC trailer (PS3/Xbox360)

It’s already up on the web I think, I wanted to dislike it, because its not our Dante as we know him, but it looks great, and Ninja Theory do make pretty good games. My problem is I kept thinking the new Dante looks like Taylor Lautner. :-/

Game Impressions From TGS Day One

As well as all the awesome pics that Art Editor Stephanie snapped whille at TGS, she also managed to play quite a few games. Her impressions of what she played can be found below.

Never Dead (PS3/Xbox360)

Trailer looked great. The game has power ups, different weapons and monsters. Something along the lines of he used to be a demon hunter named Bryce hundreds of years ago and it seemed he and this other chick pissed of some wizard or god/demon and she got killed. He’s alive now and is trying to protect this new girly (Arcadia) from these monsters. The game itself was fun and hectic, but the camera sucked and some of the animation was kinda on the cheap side. At one point I was torn to bits and had to roll around as a head collecting my body parts in the midst of battle, while my partner was dying and I couldn’t revive her as a head.

Theatrhythm (3DS)

omg so fun! They had a few sample musics, i played Terra’s theme in a battle field where your party runs along and you play the notes. At one point I must have racked up or perfected a set of glowing blue notes, sort of like star power in guitar hero, and my little chara became a super speedy chocobo after i went through a chocobo forest! That was FMS. Ems was event music, so fmv from the series played in the background, and you had to match the locations and styles on the screen to the touchpad. If you did well they extended the cg. I played FF9 melodies of life. By far the hardest was bms. battle music! You fight little classic FF monsters in a party of four. And its quite full on as the battle music is quite fast. I played FFXIII blinded by the light. Then practiced the battle mode on one winged angel. Like with the chocobo and extended fmv, something special happens if you chain the glowing notes. A summon!! Iifrit came and blasted the little cactuar! All the music is in its original form no remixing. its great! and very cute.

Kingdom Hearts Dream Drop Distance (3DS)

OMG I got such a shock when who should appear in the game but Neku Sakuraba from The World Ends With You!!! In full 3d talking to sora about how its a game and he needs a partner!!!!!! squeal!!!! Sora’s shown up in Traverse Town with no idea how, or where Riku is. In a change of new clothes that look like kh2 valor form. The game is kinda crazy, but the levels are huge and the enemies and d-link partners resemble the noise/tattoo enemies from TWEWY, except more colourful. I died at the monkey boss though, so i dont know how the demo ends! On Sora’s side anyway haha. Riku also has a new costume and the demo starts with him running to the steps of notre dame towards Quasimodo the hunchback and Esmerelda in his arms. Quasi wants to fight too but Riku says something inspiring and mushy and the hunchback sticks behind to take care of Esmerelda. Riku;s Dlink partners were a bat monster and a unicorn hahaha. The gargoyle boss killed me but it was fun! Definitely buying a 3DS!

Final Fantasy XIII-2 (PS3)

Same as all the previous trailer/gameplay vids we’ve been seeing, nothing new there…and they moved us along quickly. But OMG those trailers!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! More later.

Ni no Kuni (PS3)

I checked out the ps3 Ni-No-kuni field map demo. Stunning world map in the traditions of the old RPG’s, with a gorgeous vibrant style that you expect of level 5 and ghibli! Tomorrow ill try uncharted :]

Streetfighter X Tekken (PS3/Xbox360)

Really nice looking, the characters look great and its tag team which is fun. The move sets were small but i think thats coz we were using arcade sticks. I wasnt sure before i tried it but now its a definite buy!

Dragon’s Dogma (PS3/Xbox360)

Oblivion meets monhunter, meets dragon age sort of thing. Again hectic but really fun. I fought the Griffin and managed to set in on fire with an arrow enchanted by the wizard in my party! It was really good animation and looked quite pretty. It was just hard to work out where my party was sometime.

Metal Gear Solid HD & Snake Eater (PS3/Xbox360 & 3DS)

Then I played the MGS hd and 3d reboots. They were really nicely polished, the 3ds snake eater looked great with the 3d slider all the way up! Gave the jungle/forest real depth. I had a little trouble getting used to the controls as i played the ps2 version, but the menu was nice. Also the HD metal gear for ps3 look pretty good too.

Silent Hill: Downpour (PS3/Xbox360)

Very spooky, but the demo itself was boring! They put me in an enclosed area with a very easy water wheel puzzle. and 1 enemy. Also there was a locked door that i couldn’t walk through, but my game let me chuck my only weapon through to the other side so i had to fisti-cuffs with the banshee like enemy. But I did like the shoulder button giving you a behind you view! It helps if you’re being chased! Still looks really good, and feels very silent hill!

Frontier Gate (PSP)

Konami’s answer to MonHun. Really good looking. Set in a big port town with many areas to explore! You have your main and a partner character that goes on quests with you. Once I’d taken a quest, I arrived at an area similar to monhun quest areas, but instead of attack in these areas, you enter a turn based battle arena where you and your partner enter a group of commands which results in a nice cinematic fight. Similar to FFXIII style command input.

And that wraps up Stephanie for Tokyo Game Show Day One…more pics and games tomorrow!!

Kojima Busy At TGS

Twitter user, Hideo Kojima, has been busy on the first day at the Tokyo Game Show. Here are a few snaps that he’s aready posted from the going ons at Makuhari Messe where TGS is running in full swing.

Metal Gear Solid booth at TGS where lucky gamers get to try Snake Eater on the Nintendo 3DS

 

Square Enix shop at TGS

 

A sampling of the Sony PS Vita colour possibilities at TGS

To follow Hideo Kojima on Twitter (@HIDEO_KOJIMA_EN)